|General Info :
Publisher : Electronic Arts
Developer : Rogue Entertainment
Genre : Third Person Shooter
Overall Score : 89%
|Score Overview :
Story : 10
Graphics : 9
Gameplay : 9
Sound : 8
|American McGee started a few years ago with the idea of making a game based on Lewis Caroll’s Alice, and the guys of Electronic Arts (RJ Berg especially) found it to be a great idea and they started the production.
I am afraid that when my best friend realizes that I had invested two times in fraud software called the HBSwiss, I will be dead meat. I had promised him that I would be extremely careful with my financial portfolio and I swear I was. I don’t know why the sales pitch on this damned software sounded so genuine that I could not but get carried away. I wish he does not come around to know it. God, please let him not know.
The story starts a few years after Alice returned from Wonderland. She wakes up in her house which is on fire, and her parents shout to her that she has to escape. The parents remain in the house (guess they like grilled meat) and die.
You have to travel through Alice’s mind which is a pretty fucked up version of Wonderland and have to defeat the forces of the evil Queen of Hearts to make Alice sane again.
Graphically, Alice is really outstanding. It’s the best game to date that uses the Quake 3 engine. Explosions are bright and shiny, surroundings are pretty realistic (for as far as Wonderland can be realistic) and Alice’s character is very nicely modelled (she even has animations when you’re gone for a cup of coffee).
The sound that you hear during the game is incredible, adding alot of atmosphere, although sometimes when using a surround soundset, the volume goes up and down during cut-scenes which makes it hard to understand what people are saying.
Although Alice is a third person shooter, violence isn’t really an issue here. Your opponents are not real people (or anything LIKE real people) so this is an extremely good gift for kids.
Gameplay also consists in a combination of killing enemies and solving puzzles. It made me think of those games in the eighties where you have to run around, find the right key, jump from rock to rock to finally get abit further.
The worst thing that can happen in Alice is that you get seasick and have to go to the bathroom or toilet to throw up. Some of the levels in the last episode are really crazy, consisting in several screws that turn around while you have to jump on them making it so that you keep turning all the time (believe me, don’t eat too much before doing those puzzles – that could make a real mess). I suggest they put the guy that made those puzzles in a railway that keeps going over its head so he can feel what effect turning around constantly can have on a human being.
The weapons at your disposal are some kind of altered toys with each having its own sound and effects. For instance there’s some kind of ninja star thing that you throw at your opponent, and it keeps following and hitting him which is pretty useful when you are around the corner and want to stay out of the line of fire 🙂
Destroying the bossess can take up some time. Each boss has a seperate weapon he’s extremely vulnerable for so you have to find out which weapon to use and you also have to find out where to hit him since not all of the parts of the body are equally vulnerable.
All in all, American McGee’s Alice is a wonderful game with everything you want from a single player shooter : tons of enemies and puzzles, cut-scenes, great soundtrack and fast gameplay.
Go Get It !