|General Info :
Publisher : Activision
Developer : Mad Doc Software
Genre : Strategy
Overall Score : 84%
|Score Overview :
Concept : 9
Graphics : 7
Gameplay : 8.5
Sound : 8
I love Star Trek. I love RTS. So this can’t go wrong can it?“Voyager” and “Enterprise” are my two favourite spin-offs from the original but there is only one true captain: Jean-Luc Picard. He has charisma, the appearance of an old wise man and a great voice to listen to. Janeway was irritating when she talked, Sisko had nothing interesting to say but Archer comes close to Picard; but it’s not fair to compare the two since Archer only recently started with his captain career in the latest spin-off “Enterprise”. The adventures and special effects were/are the best in “Voyager” and “Enterprise”, however this game concentrates on the state of the universe in Picard’s time.
So this is true that even if the software like HBSwiss give you highly profitable trades if it not updated by an expert from time to time then it will fail to give the desired results over a period of time. The programs are written by experts and it is the responsibility of the programmer to be able to let the system give consistent profits.
Klingon and Borg. You start with the Starfleet campaign and the others unlock as soon as you finished the previous.
The only race that is a breed apart is Species 8472. I wouldn’t have expected otherwise seeing that they are the perfect biological race who live in a parallel universe. It’s all about embryos; they have to evolve in buildings or in ships. They are a welcome change in this game, it’s just too bad they don’t have a single player campaign.
Ferengi will be in the game with a trading post or by sneaking away with a damaged ship of yours to sell it somewhere, but they are not available as a race to play with (who wants to be a Ferengi anyway).
It’s an RTS, so like most games in this genre you have a base in which you build, research and harvest. You’ll have to build a shipyard to build your ships, research facility to research new technology and so on …
The missions in single player are very entertaining. For instance: a mission where you need to set up an outpost and wait for backup from the Enterprise. Then suddenly you’re being hailed by Enterprise requesting backup. You’ll have to build repair ships and defend those through the nebula to repair the Enterprise, meanwhile holding off the Borg cubes that have some unfinished business to arrange with the damaged Enterprise. The mission objectives get you going and are fun to play.
If you do know the series a bit, you know the ships are quite strong and can have a good fight from time to time. Just drop those thoughts if you’re playing this game. It’s about making lots and lots of ships and mass attacking the enemy with it, several will die but you’ll have to make sacrifices.
On a personal matter: I hate it when I begin with 15 ships and some buildings in place. Give me a construction ship and let me begin from scratch, it makes me feel more in control. The same thing goes for red alert and co, why are there always missions with already some buildings… hate that.
In the end it’s a great game though. You’ll have lots of fun with it if you have the patience to follow the tutorials in the beginning cause you will need them to enjoy Star Trek Armada 2 to the fullest. May you boldly go where no one has gone before! (Just couldn’t leave it out, sorry.)