Painkiller 1.2 Update Features:

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– NEW: redesigned and much improved prediction code (better prediction + less processor power required)
– NEW: two new maps: DM_FALLEN1 (for 2×2 and FFA) and DM_FALLEN2 (for 1×1)
– NEW: fully customizable weapon setup (each weapon module can have separate key)
– NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.
– NEW: option to switch the weapon along with primary/secondary fire switch
– NEW: added info about specs not being able to vote
– NEW: forced break added (e.g. when 1 player leaves during 1×1 fight)
– NEW: added various server start-up and configuration options for easier server maintenance
– NEW: added optional, variable weapon respawn timing (‘Cfg.WeaponRespawnTime’)
– NEW: players list now includes special player id (useful for kicking players with weird names)
– NEW: stats music added
– CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy
– CHANGE: Electro does more damage/knockback and shocks the enemy
– CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
– CHANGE: Driver now shoots shurikens two times faster
– CHANGE: teleport now reduces the player’s extra speed by 50%
– FIX: clients should no longer crash at the end of the game
– FIX: client no longer crashes in rare instances when dying of Electro shocks
– FIX: exiting the game no longer alters reverb setting on SB Audigy
– FIX: “Disconnect” during demo playback now works correctly
– FIX: fx of electro-disk are now displayed correctly
– FIX: telefrag during warm-up no longer gives the player max ammo
– FIX: spectators now can see the score at the end of the game
– FIX: quad fx in now properly precached
– FIX: weapon pickup after respawn now works correctly
– FIX: deleting saves from autosaves tab now works correctly
– FIX: “Fire Best Custom” function now works correctly
– FIX: changing player name while in a game no longer resets player’s connected time on scoreboard
– FIX: Callvote map change: voting no longer carries over after new map loads
– FIX: game no longer binds to the first IP on multiple IP machines for listen servers (.+interface. in the command line now works properly).
– FIX: player name no longer can exceed character limit
– FIX: specs no longer count as players in the browser info
– FIX: no more rare instances of map double-loading
– FIX: sometimes a player could see an item already taken by someone else
– FIX: dozens of smaller additions/bugfixes for both multi and singleplayer