Modern Warfare 2 gets crippled PC multiplay?

There’s a huge discussion going on right now about how Infinity Ward seems to be crippling PC multiplayer on Call of Duty: Modern Warfare 2 by setting up a system called IWNet that completely changes the way multiplayer will be done and clearly seems be more in-line with console multiplayer.

It all started with a webcast where Infinity Ward‘s community manager Robert Bowling took on several BashandSlash moderators by saying the matchmaking service would be an improvement for the entire community. Something they didn’t quite argee with.

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Bowling’s conclusion was the following:

“It’s definitely going to be a change. It’s going to be a very different setup than what we’re previously used to in the Call of Duty franchise for the PC,” In the long term it’s going to help the community. It changes the way and how we’re able to update and support the PC version.”

A short summary of what Bowlings stated about IWNet according to the BASHandSlash people:

• IW has control of the game
• IWnet servers will host multiplayer
• DLC will be a charged item for PC
• No dedicated servers
• Matchmaking system used to play with similarly ranked players
• VAC instead of PB
• Semi-capable password servers
• Semi-capable ad-hoc servers
• Competitive play is dead
• MW2 mods would not be possible
• Full integration into Steam

The end of clans and hosting custom servers? Seems very likely. The influence of consoles on PC gaming is getting way out of hand but I think this is an evolution we could have seen coming from miles away as devs and pubs want to have more and more control over their games and what goes on online.

I’m sure this IWNet service will be great for casual gamers, but hardcore players might not like it so much. I guess it’s best to look out for more information on IWNet as it becomes available.