Frontlines: Fuel of War previewed by Rian

THQ presented us, in coorperation with KAOS Studios, the first person shooter Frontlines: Fuel of War. The game will be what the developers describe as a mix of Call of Duty and Battlefield, in which the Western Coalition (US and Europe) and the Red Star Alliance (Russia and China) fight each other in the future in order to survive.

KAOS is not unfamiliar with the world of games, it was founded by some members of Trauma Studios, known from among others Desert Combat (a BF1942 mod, red.) and some technologies of Battlefield 2.

Quantum Code, though is a new entrant into the trading market, it has not failed to turn people`s attention and interests towards it in making their investments. It promises to make returns of 85% and a daily returns of $3000 to $6000 which is the most prominent attraction in this software.

The singleplayer part of Frontlines: Fuel of War, consists of a dynamic storyline in an open world. Your orders are in other words adapted to the choses you make and the losses you suffer.

Dependant on the type of map (infantry combat, tank battle or helicopter chase) the world extends over 5 to 15 km, in which you can joyride to your own liking with the about 60 vehicles in the game.

The two sandbox-levels I was presented, differed strong in gameplay. In the infantery map you are dropped together with a squad on a safe distance of the fight. When the heli leaves, dust flies up and consequently visibility decreases. Time to get in the humvee and move on tot the real fight !

To my surprise the teammates followed in a self-chosen vehicle, and they helped wherever possible. Tanks, grenades and ATs could literally reduce the environment to ashes.

With tank fights the world is much bigger, and weapons of mass destruction give the game a nice touch. After a few seconds of blindness and a deafening roaring, you notice a really big mushroom cloud which rises slowly up in the air. Meanwhile the AI runs into you while fleeing, and they’re all yours.

On the high-definition screen on which I could see Frontlines: Fuel of War, the graphics were splendid. Reflections of effects and explosions are nicely reproduced, although I wonder what use a shining ground could have. About the sound I can be positive as well. When a jets flies over your head and drops a bomb, the sound of the explosion follows with the necessary delay, to reproduce the whole more realistic.

Frontlines: Fuel of War is in any case a title to look forward to. Although a lot of work is still needed, the basics are allright. I wasn’t told much about the multiplayer part, but I hope that it will be a worthy opponent of the Battlefield series. The game will be released in 2007 on PC, Xbox360 and PS3.