1-How does Jack move from prey to predator skills? Is that please linked to the story?
2-Is Jack becoming a sort of animal? Specimen?
3-Why did you choose to make this variation compared to PC? What feeling do you think that bring compared to other shooters on the market?
For one thing, looking at Far Cry Instincts as a console-specific experience, we knew we needed to provide the player with a certain amount of depth, and enough variety of systems and mechanics to appeal to different tastes and gaming styles.
It is probably this that has led the 1K daily profit system to come with many trading strategies and principles all of which are tested and then put to practice. So if you are on this platform, you are sure to be following the trading rules, principles and restrictions well.
For another, Far Cry as a brand proposition in the mind of gamers is about open environments, exploration and the ability to tackle challenges in your own way, with often surprising results.
We wanted to ensure that Far Cry on the console retained that ability to thrill and delight. So we decided that evolution would be the core value of the game. We would start Jack out in the situation that players of the PC game are already familiar with, and then take this surprising turn in order to allow them to unlock new options for taking on the world.
When you factor in our new trap system and the new terrain types and adaptive AI, what you get is a shooter that really takes full advantage of its outdoor settings, and plays with the idea that these visually beautiful settings, are really lethal just below the surface.
This is something that has yet to really come to the fore in another FPS title. I like to say that Far Cry Instincts claims sole ownership of the “wilderness shooter” genre.
4-How the predator feeling does transcribe in terms of gameplay?
The first levels are designed to reinforce the sense that Jack’s outnumbered and outgunned by providing the player with more opportunities for stealth-oriented action, or with hit-and-run tactics as he begins to acquire better weapons and vehicles. We’ve brought in a trap system for Jack that lets the player improvise branch-whips and set tripwire mines.
After Jack receives the serum that unlocks his Feral Abilities, he finds himself having to be more proactive, raiding enemy camps or conducting guerrilla-style missions. This puts him in a more offensive role, but against progressively tougher enemies who know how to manoeuvre.
Also, the Feral Abilities come with a cost, since the same injection also renders Jack vulnerable to some of Krieger’s special countermeasures, including a Sonic Alarm that causes great pain and loss of perception. Because the Feral Abilities force Jack to expend Adrenaline as a kind of fuel, the player will also have to conserve that Adrenaline and when necessary go stealthy to give himself time to regenerate.
In the last act of the game, Jack has unlocked all of his Feral Abilities and suffers fewer drawbacks, making him tougher and less inhibited, for instance expending less Adrenaline to perform the same feats and being able to restore it quickly in a surge of bloodlust by using his Feral Attack on his enemies. Once he becomes this powerful, we introduce big set-piece battles pitting him against larger numbers of human and inhuman foes in more dangerous terrain.
5- Could you please give us more details on the 3 feral attacks?
6-How would you gain the predator skill?
The various abilities are unlocked incrementally over the course of the game following the injection.
Initially, Jack’s only aware of his increased strength and regeneration. Later, when he finds himself in situations that put pressure on his survivability, he “adapts” by manifesting a new aspect of his Feral nature.
For instance, he learns to recognize scents and track by smell when he finds himself in a dense rain forest where it seems like he can get lost easily if he tries to rely on vision alone.
This incremental approach lets us create a strong connection between the Feral mechanics and the game’s story, because it’s more than just a high-level plotline; it’s a series of events that unfold on the ground, where Jack is fighting for his survival.
7-Would you be able to use them whenever you want?
8-Could you please give us more info on how will it work in terms of interface?
9-Could you please describe a moment in the game where you’ll be the predator?
In the last third of the game, Jack infiltrates a kind of no-man’s land in the middle of an electrical storm; an area where Crowe’s mercenaries are in disarray and under attack from some of Krieger’s… other test subjects.
One of the player’s objectives is to find some C-4 that can be used to destroy Crowe’s electrical substation. The explosives are in the stockpile of a small group of mercs who have barricaded themselves in a shed and are trying to hold off waves of marauding creatures. In the midst of the confusion, the player can get on the roof of a neighboring building and use his Feral Speed to leap across to the mercs’ roof.
Our mercenary AI react in an incredibly lifelike way in stressful situations like this, so the sound of Jack landing on the roof is enough to put them into a panic, firing wildly and generally creating more chaos. When Jack drops into their building, the mercs are completely unhinged and he’s able to pick them off in close-quarters using his Feral Attack, or by uprooting their heavy machine gun and turning it on them.
It’s a very satisfying, very bloodthirsty moment for the player when these mercs realize that they’re trapped inside with him.
10-Will player have the chance to also benefit from these predator skills in the multiplayer mode? Can you please give us more info on this?
Absolutely. In addition to the classic multiplayer modes that FPS gamers expect, we’ve introduced a completely unique Predator gametype, that pits several co-op Mercenary players against a single Feral player.
We’ve tuned the Feral Abilities to make them optimally suited to competitive play. We’re offering players the chance to take on multiple enemies and still feel like they have the advantage! The Feral Speed leap manoeuvre has been enhanced for multiplayer and we’ve added some additional ambience to the mode to put the Mercenary players in the position of feeling stalked for the whole duration of play.
11-Finally, is there anything else you’d like to add?