Was the scenery moved from North Korea to Venezuela because the country has appeared more in the news in the last couple of years or did you just want a change of scenery?
Will certain parts of the game look very similar to real life locations or did you find that this realism would interfere with the gameplay?
One of the new features is to build up your own private military corporation (PMC). Does that mean that we will have to do some management or is it just to give to us some extra options in the field?
Did you use an upgraded version of the game engine that was used for the first Mercenaries or was it decided to get a new one from scratch?
Have there been any major additions to the weapons and vehicles arsenal and if so, could you name a few?
We’ve added tons of cool toys for you to play around with in Mercs 2! A few of my favorites include:
• The Urban Commando, a super fast sports car, lavishly appointed with heated leather seats, fine wood trim and a retractable rocket launcher built into the roof
• Nuclear bunker busters, for eliminating every below and above reinforced underground complexes!
• Fuel air RPGs… basically these are portable air strikes that fit conveniently on your back!
These are just a handful of our cool new toys. In total, there are over 130 vehicles, dozens of new weapons and many cool air strikes for you to choose from.
Will we be able to use the environments to our advantage, for example use the structure of a building or tower to crush a group of enemies, and if this is possible, could you name another example where we could do something as cool as this?
How long would it take a player to reach the end if all he did was the required missions?
As a follow up to the previous question, the optional missions you can participate in, how much of the game do they fill up in comparison with the required missions?
If you want to complete everything and attempt to finish every bit of content in the game, the total play time will probably be closer 60 hours. It’s a really big game!
One note about the “optional” nature of the free play missions: they’re the main source of your money and resources in the game, so you will inevitably have to complete some of them to unlock the full scope of what Mercenaries 2 has to offer.
Since the game will also appear on the Playstation 2, will there be any difference with the other versions, for example smaller maps?
It has been said that for multiplayer there would be only a co-op function. Have there been any changes to this statement? If not, will the in game world stay the same or will there be more enemies or vehicles in a co-op game?
The only multiplayer mode we’re supporting is two player co-op online, but it’s a hell of feature! You can join in and out of your buddies in progress game at any time you’d like without having to switch to a different mode or interrupt the experience in any way.
We don’t make any modifications to the game play to compensate for the addition of the player so it’s best to think of your co-op partner as another support option for you to use at your disposal.